Hi, I'm Seonghyun Park
Computer Science @ UC Berkeley
Software Engineer specializing in Mixed Reality, Computer Vision, and Full-Stack Development

About Me
I'm a Computer Science student at UC Berkeley with a passion for building innovative solutions. My background spans software engineering, mixed reality development, and research. I enjoy leading projects and collaborating with cross-functional teams to create impactful technology.
Experience
Industry
REIA
Founding Engineer
Built a mixed reality stroke rehabilitation platform using Unity and Meta Quest 3. Developed core features, implemented personalized algorithms, and led the technical architecture.

Snap Inc.
Augmented Reality Development Extern
Developed AR lenses using Lens Studio, conducted market analysis, and optimized AR experiences across devices.

OrangeShine
Software Engineering Intern
Led full-stack development of e-commerce platform using Django and React. Implemented RESTful APIs, optimized database queries, and enhanced frontend performance.

Boram Cooperation
Software Engineering Intern
Developed and maintained web applications using modern JavaScript frameworks. Built responsive UIs, implemented authentication systems, and integrated third-party APIs.
Research

EECS DOP at UC Berkeley
Researcher
Developing code generation system using Large Language Models for teletherapy applications. Implementing automated code synthesis and optimization for real-time therapy sessions.

Berkeley Lab (LBNL)
Research Assistant
Researching e-beam lithography using nanotubes, developing novel fabrication techniques and improving system performance.
Projects

AR & Computer Vision
Facial keypoint detection, 3D point propagation, and light field camera effects using CNNs.
View Project
Diffusion Models
Implemented diffusion models for image generation and manipulation using DeepFloyd.
View Project
Image Mosaics
Created seamless image mosaics using homographies and feature-based matching.
View Project
Face Morphing
Created face morphing sequences and caricatures using image processing techniques.
View Project
Filters & Frequencies
Explored Gaussian filters, frequency-based operations, and hybrid images.
View Project
Image Colorization
Restored historical images by aligning and combining color channels.
View Project
VR Archery Game
Developed immersive VR game using Unity and Meta Quest 3 with hand tracking.

Smoke Simulator
Created a 3D smoke simulation using Three.js and Navier-Stokes equations.

BearQueue
Developed a web application to streamline office hours at UC Berkeley.

Cloth Simulation
Implemented physics-based cloth simulation with collision handling.

Rasterizer
Built a rasterizer with sampling techniques and texture mapping.

Ray Tracing
Implemented ray tracing with global illumination and adaptive sampling.

3D Graphics
Developed advanced 3D graphics with Bézier curves and surface rendering.

Ants vs Bees
Created a tower defense game using object-oriented programming.