Hi, I'm Seonghyun Park

Computer Science @ UC Berkeley

Software Engineer specializing in Mixed Reality, Computer Vision, and Full-Stack Development

Seonghyun Park

About Me

I'm a Computer Science student at UC Berkeley with a passion for building innovative solutions. My background spans software engineering, mixed reality development, and research. I enjoy leading projects and collaborating with cross-functional teams to create impactful technology.

Experience

Industry

REIA

Founding Engineer

Built a mixed reality stroke rehabilitation platform using Unity and Meta Quest 3. Developed core features, implemented personalized algorithms, and led the technical architecture.

Snap Inc.

Augmented Reality Development Extern

Developed AR lenses using Lens Studio, conducted market analysis, and optimized AR experiences across devices.

OrangeShine

Software Engineering Intern

Led full-stack development of e-commerce platform using Django and React. Implemented RESTful APIs, optimized database queries, and enhanced frontend performance.

Boram Cooperation

Software Engineering Intern

Developed and maintained web applications using modern JavaScript frameworks. Built responsive UIs, implemented authentication systems, and integrated third-party APIs.

Research

EECS DOP at UC Berkeley

Researcher

Developing code generation system using Large Language Models for teletherapy applications. Implementing automated code synthesis and optimization for real-time therapy sessions.

Berkeley Lab (LBNL)

Research Assistant

Researching e-beam lithography using nanotubes, developing novel fabrication techniques and improving system performance.

Projects

AR & Computer Vision

Facial keypoint detection, 3D point propagation, and light field camera effects using CNNs.

View Project

Diffusion Models

Implemented diffusion models for image generation and manipulation using DeepFloyd.

View Project

Image Mosaics

Created seamless image mosaics using homographies and feature-based matching.

View Project

Face Morphing

Created face morphing sequences and caricatures using image processing techniques.

View Project

Filters & Frequencies

Explored Gaussian filters, frequency-based operations, and hybrid images.

View Project

Image Colorization

Restored historical images by aligning and combining color channels.

View Project

VR Archery Game

Developed immersive VR game using Unity and Meta Quest 3 with hand tracking.

Smoke Simulator

Created a 3D smoke simulation using Three.js and Navier-Stokes equations.

BearQueue

Developed a web application to streamline office hours at UC Berkeley.

Cloth Simulation

Implemented physics-based cloth simulation with collision handling.

Rasterizer

Built a rasterizer with sampling techniques and texture mapping.

Ray Tracing

Implemented ray tracing with global illumination and adaptive sampling.

3D Graphics

Developed advanced 3D graphics with Bézier curves and surface rendering.

Ants vs Bees

Created a tower defense game using object-oriented programming.